Gfycat starts rolling out 360 degree GIF content

Gfycat starts rolling out 360 degree GIF content

GIFs offer a way to compress a ton of information into a small amount of space, and while Gfycat has positioned itself as more of a short-form video centric platform, it’s going to take a step further to see what a step beyond a standard GIF looks like.

The company today said it would be rolling out 360 degree GIF-like short form videos, which will allow users to plant themselves in the middle of what is effectively a looping video like a GIF. While that presents much more of a challenge to users for generating content, CEO Richard Rabbat said the proliferation of tools like 3D cameras and content from the actual producers like video studios would make it an increasingly popular way to interact with short-form content in a compact form factor.

“We’ve always thought that GIFs are amazing from many perspectives,” Rabbat said. “That goes beyond whether you’re looking at the content to use it in messaging, or you’re consuming it for entertainment value, or you’re using it for decoration in the case of the augmented reality effort we’re working on. We want people to really get excited about how they consume the content to the point where they can see the subjects of the content in a much more lifelike way, and really get excited about that.”

It’s not going to be all that unfamiliar from 360 degree videos you might find on Facebook or other platforms. Users on desktop can use their mouse to move a GIF around, while on mobile devices users can pan their phone around in order to see different parts of the GIF. The idea is to give users a way to have a more robust interaction with a piece of content like a GIF in a compact experience without having to strap on a VR headset or anything along those lines.

The company is starting off by rolling out some 360 degree content from Paramount, which is producing 360 degree content around its Mission Impossible films. And while a lot of content on Gfycat — or other platforms — comes from shows, movies or games along those lines, it makes more sense for those studios to use these kinds of tools to increase awareness for their shows or movies.

via Gfycat

There are a lot of companies working on figuring out the best messaging experiences around GIFs. But Google acquiring Tenor, a GIF search tool that works across multiple platforms, may have set a bare minimum bar for the value of companies that are looking to help users share GIFs with their friends. Gfycat positions itself as something that’s geared toward more creator tools, and recently said it hit 180 million monthly active users.

“We’re creating experiences that we think are going to enable others and inspire others to create that same kind of content,” Rabbat said.” We expect it’s going to be a subset of what people do with 2D, but a much more immersive experience where people will spend more time looking at the content. From a consumption perspective, by not requiring people to put on VR headsets, we’re making it much more consumer friendly.”

Source: Mobile – Techcruch

Gfycat ramps up its focus on game clips and highlights as it hits 180M monthly users

Gfycat ramps up its focus on game clips and highlights as it hits 180M monthly users

Gfycat is already a pretty popular host for lots of content like short clips from shows and movies, but there’s also a pretty substantial store of content centered around gaming — which is why the company is starting to put some extra focus on it.

Gfycat, which is centered around creator tools to make those short-form video clips and GIFs, said it’s going to create an interface specifically designed for gamers. Called “Gfycat for gaming,” the startup hopes to ride both the wave of ever-omnipresent GIFs getting shared around the internet and popular, highly shareable game titles like PlayerUnknown’s Battlegrounds and Rocket League. GIFs serve as a pretty good vehicle for delivering highlight reel clips for those games, which is why it’s going to be putting some extra focus on that audience. Gaming is one of the most popular verticals on Gfycat, CEO Richard Rabbat said.

“As we were looking at different verticals, gaming is such a strong vertical, and we wanted gamers to get an experience that just really speaks to what they’re looking for,” he said. “We wanted to just focus on that as opposed to content that was much more mixed. You see a lot of teams or players that will play for hours, but that exciting moment was like 10 seconds or 20 seconds. They want to capture them and keep them, to chat about them, and share them.”

While the platforms are certainly a big component of this, creator tools for getting that content onto the Internet is also a pretty big segment. That’s what Gfycat focuses on, and the company says it has 180 million monthly active users, which is up from 130 million monthly active users in October last year. The service has more than 500 million page views every month, Rabbat said.

There are two changes that are coming with this update: first, there will be a direct home for gaming highlights on Gfycat, where users can follow creators in that area; second, the time limit for Gfycat clips is growing to around 60 seconds instead of just 15, which is a soft change the company made in the past few months. Both are geared toward making content more shareable in order to grab those highlights, which might not just fall into 15 second buckets. Down the line, the company will start working on subscribing to specific channel.

“A lot of gaming moments are created in 10 or 15 seconds,” Rabbat said. “Some of the gamers have been asking us for a longer period. We moved from 15 seconds to 60 seconds so people can share exciting experiences that take a little more time. GIFs are not only just a moment but also it’s a bit of storytelling. We wanted people to have the ability to do that storytelling.”

GIFs are already a big market, and there has even been some activity from the major players looking to dive further into that type of content. Earlier this month, Google acquired Tenor, a GIF platform that has its own keyboard and integrates with a variety of messenger services — even ones like LinkedIn. That a tool like Tenor or Giphy has grown to encompass all those messaging tools is just a further example of how much of an opportunity platforms centered around GIFs have.

The short-form video clips, as Gfycat likes to label them, are a good form factor for compressing a lot of information into a unit of content that’s easy to share among friends or an audience on the Internet. Rather than just sending a text message, a GIF can convey some element of emotion alongside just the typical information or response some user is trying to achieve. That’s led to a big boom for those companies, with Tenor hitting 12 billion GIF searches every month as an example.

Source: Mobile – Techcruch

Instagram reenables GIF sharing after GIPHY promises no more racism

Instagram reenables GIF sharing after GIPHY promises no more racism

A racial slur GIF slipped into GIPHY’s sticker library earlier this month, prompting Instagram and Snapchat to drop their GIPHY integrations. Now Instagram is reactivating after GIPHY confirmed its reviewed its GIF library four times and will preemptively review any new GIFs it adds. Snapchat said it had nothing to share right now about whether it’s going to reactivate GIPHY.

“We’ve been in close contact with GIPHY throughout this process and we’re confident that they have put measures in place to ensure that Instagram users have a good experience” an Instagram spokesperson told TechCrunch. GIPHY told TechCrunch in a statement that “To anyone who was affected: we’re sorry. We take full responsibility for this recent event and under no circumstances does
GIPHY condone or support this kind of content . . . We have also finished a full investigation into our content moderations systems and processes and have made specific changes to our process to ensure soemthing like this does not happen again.”

We first reported Instagram was building a GIPHY integration back in January before it launched a week later, with Snapchat adding a similar feature in February. But it wasn’t long before things went wrong. First spotted by a user in the U.K. around March 8th, the GIF included a racial slur. We’ve shared a censored version of the image below, but warning, it still includes graphic content that may be offensive to some users.

When asked, Snapchat told TechCrunch ““We have removed GIPHY from our application until we can be assured that this will never happen again.” Instagram wasn’t aware that the racist GIF was available in its GIPHY integration until informed by TechCrunch, leading to a shut down of the feature within an hour. An Instagram spokesperson told TechCrunch “This type of content has no place on Instagram.” After 12 hours of silence, GIPHY responded the next morning, telling us “After investigation of the incident, this sticker was available due to a bug in our content moderation filters specifically affecting GIF stickers.”

The fiasco highlights the risks of major platforms working with third-party developers to brings outside and crowdsourced content into their apps. Snapchat historically resisted working with established developers, but recently has struck more partnerships particularly around augmented reality lenses and marketing service providers. While it’s an easy way to provide more entertainment and creative expression tools, developer integrations also force companies to rely on the quality and safety of things they don’t fully control. As Instagram and Snapchat race for users around the world, they’ll have to weigh the risks and rewards of letting developers into their gardens.

GIPHY’s full statement is below.

CHANGES TO GIPHY’S STICKER MODERATION
Before we get into the details, we wanted to take a moment and sincerely apologize for the
deeply offensive sticker discovered by a user on March 8, 2018. To anyone who was affected:
we’re sorry. We take full responsibility for this recent event and under no circumstances does
GIPHY condone or support this kind of content.
The content was immediately removed and after investigation a bug was found in our content
moderation filters affecting stickers. This bug was immediately fixed and all stickers were re-
moderated.
We have also finished a full investigation into our content moderation systems and processes
and have made specific changes to our process to ensure something like this does not happen
again.

THE CHANGES
After fixing the bug in our content moderation filters and confirming that the sticker was
successfully detected, we re-moderated our entire sticker library 4x.
We have also added another level of GIPHY moderation before each sticker is approved into
the library. This is now a permanent addition to our moderation process.
We hope this will ensure that GIPHY stickers will always be fun and safe no matter where you
see them.

THE FUTURE AND BEYOND
GIFs and Stickers are supposed to make the Internet a better, more entertaining place.
GIPHY is committed to making sure that’s always the case. As GIPHY continues to grow, we’re
going to continue looking for ways to improve our user experience. Please let us know how we
can help at: [email protected]
Team Giphy.

 

Source: Mobile – Techcruch

Snapchat and Instagram remove Giphy feature due to racial slur GIF

Snapchat and Instagram remove Giphy feature due to racial slur GIF
Snapchat and Instagram have temporarily removed their Giphy GIF sticker features after users saw an extremely racist GIF as an option to add to their images. Snapchat confirms to TechCrunch “As soon as we were made aware, we removed the GIF and have disabled Giphy until we can be sure that this won’t happen again […]

Source: Mobile – Techcruch